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Maip

Written by CottonKelpie for Ancient Reverie.

Maip Image
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Group Limits

  • Dynasty
    • Founding Mother
    • 14 Related Daughters / Granddaughters
    • Unlimited Offspring
  • Dominion
    • Founding Father
    • 11 Drones, Related or Unrelated
    • Unlimited Adoptee
  • Division
    • Founding Mother + Founding Father
    • Unlimited Offspring, No Adoptee
    • Or
    • 3 Maips of the Same Gender, Related or Unrelated
    • Considered a Dispersal Group

Nest Limits

  • Blooming & Wilting Season: 6 eggs, 4-hour Interval
    • Prefers nesting in large open plains.
  • Scorching & Frosting Season: 0 eggs, 0-hour Interval
    • Due to the extreme weather, they lack the ability to nest.

Sexual Dimorphism

  • Sexual Dimorphism is Optional.
  • Drakes are more likely to show off their teeth than males and are larger overall.
    • Their colours lean towards reds and golds, and they have interesting patterns with bright colours on their bodies.
  • Drones are thinner than their female counterparts, due to the lack of food.
    • Their colours lean towards blues and greens, often being one or two colours and not having bright colours, so they can hunt better.

Habitat

  • Sedentary & Nomadic
  • Drakes
    • Nomadic, travelling in large packs to hunt larger prey than their male counterparts. They remain in a Dominion territory until chicks reach Juvenile stage, then migrate again, abandoning any Drones too weak to follow.
  • Drones
    • Sedentary, claiming entire POIs to increase mating chances. If two Dominions meet, the smaller withdraws peacefully; if equal, they co-exist in uneasy truce until numbers shift.
  • Prefers: Sparse Woodland, Mountainous, Hill, Valley,
  • Neutral: Marshland, Beach
  • Dislikes: Desert, Mesa

Activity

  • Cathemeral
    • Sleep through midnight and midday to avoid temperature extremes.
    • Completely avoids crossing water during the night due to the cold.
    • Prefers travelling during the day as the warm sun gives them energy.
    • Prefers to hunt at night, due to their natural camouflage advantage.
    • Midday/night: 11 - 1

Diet

  • General Carnivore, Scavenger, Food: Aggressive
    • Opportunistic hunters that bully other predators off kills if given the chance.
    • Drakes go after Large - Apex prey
    • Drones go after Medium - Small prey, but will attack larger injured targets.
    • All maips prefer Lambeo’s over anything else and will actively go out of their way to hunt them.
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Growing Behaviours

Hatchling

Hatchlings emerge blind but fully mobile, guided only by scent and sound. Their shrill cries draw predators and only cease after their first meal, often being their father if food is scarce. If the Drone survives, he becomes caretaker and provider for mate and brood.
They are immediately social, herded together by the Drakes into one large group. Hatchlings recognize nestmates by their calls. After feeding and gathering, the hatchlings quiet into a group slumber under watch of the Founding Mother.

Juvenile

As their sight develops, order takes shape within the brood. Juveniles mimic their elders in every motion and call, irritating older Drakes but showing healthy growth. Juveniles who are slow or unhealthy are instantly killed off or exiled; Drake or Drone.
Young Drakes assert dominance through play fighting, while Drones follow submissively behind. Noise is very important, screeching, play-fighting, and chaos fill the nesting grounds. Quiet Maip’s are seen as sick. Bold Drakes begin nipping at Drones to reinforce rank.
When the youngest Drake reaches this stage, the Founding Mother leads migration, leaving injured or late-hatched Drones behind. If their father still lives, he rallies all the brothers to rejoin the Dominion or start a new one.

Adolescent

By adolescence, each pack develops a unique call pattern binding its members. When the Founding Drake begins the sequence, all must follow exactly, as error means punishment, exile, or death.
Adolescents join hunts to observe strategy; Drakes pair daughters with experienced hunters and often accompany them, while sons trail but may not interfere.
Nips meanwhile become attacks, and males are barred from feeding on the same carcass as their sisters. This drives Drones into quiet isolation, while Drakes grow bolder and crueler, their “play fighting” now “mock” hunts against brothers. It is often fatal if unchecked.
Both Drakes and Drones become extremely closely bonded to the same gender, either establishing ties or building them. Drakes, while never truly kind, will groom their sisters or elders. Drones meanwhile prefer the act of giving gifts, often some kind of meat (especially frogs) to their brothers.

Sub/Adult

Drones approaching sub-adulthood form new Dominions or Divisions with siblings or weaker Drakes to escape culling. Those who linger are eaten, often by their own mothers.
At adulthood, Drakes may leave to start new Dynasties but never challenge the Founding Mother. Drones lead quiet, sedentary lives focused on maintaining territory and displaying for mates.
Now fully grown, bonds are almost unbreakable. Drones will happily add to their ranks, adopting abandoned Maips while Drakes will slaughter any that don't share their blood.
Drones become a bit more lazy, especially when it is not mating season, often lazing about and sleeping most of the time. Drakes meanwhile love exploring, hunting and almost never stop to rest.
The biggest thing that makes the two groups similar is their love of affection. From playing, to rolling in mud and grooming, Maips are incredibly social and affectionate to their own pack.

Orphan Behaviours

  • Imprinting is absolute, orphans follow any moving creature. Most are rejected for their volume and clumsiness. Dominions may adopt strays, but Dynasties never do. Hatchlings that fail to find caretakers die within hours as their cries never cease until fed.
  • Survivors grow hostile and paranoid; as adults they crave social contact yet cannot understand it, becoming dangerous loners.
  • On rare occasions, a Maip successfully imprints upon a tolerant host species and is kept within the group. In such cases, their natural instincts are almost completely overridden. Drones remain meek and submissive, while Drakes retain dominance, but both adopt the customs and vocalizations of their host species.
  • When the host species is herbivorous, these Maips often die of starvation, attempting to imitate their surrogate family’s diet or habits. If they do not die, they become scavengers.
  • If raised by another carnivore species, their behaviors align almost entirely with their adoptive kind. Please refer to that species’ profile for general conduct, noting only that Maip males remain unusually passive, and females unusually domineering.

Social Behaviours

  • Maips are deeply social, even if divided by gender. Every Maip Group has its own set of calls, often 3-4 in length, but sometimes goes as far as 6-7. This sequence of calls identifies a group, and is often used as a victory call. Especially after Large kills, the Founding Mother will start her own unique call, known as the Starting Sequence. She will do the first call, then everyone in the group mimics her until the sequence is done. Failure to mimic her will lead to punishment.
  • Drakes are fierce, vocal, and endlessly cooperative within their Dynasties. Leadership is absolute: the Founding Mother commands through vocalization and respect.
    • Disobedience from daughters or granddaughters is met not with violence, but with humiliation; offenders would be denied meals, cast out- or even have their young killed. However, the bonds between Drakes are extreme and after their punishment they carry on.
    • Grooming, physical play, and synchronized calls serve as a way to reinforce hierarchy while soothing tensions and keeping calm. While not often, especially close Drakes will bathe or roll in mud together.
  • The Founding Mother almost never nests more than once due to hunger being a real threat to young. She will often kill the Founding Father for food, if they cannot find any within the first 5 minutes of the hatchlings being born.
    • The Exception to this is if the Founding Father survives the first clutch. In which case, he is the only one she will mate with.
    • If he survives, the Founding Mother can mate with him until she has 5 daughters. If any die, she will remate with him.
    • If she has too many eggs, she will choose her favourites and exile the rest as a sub-adult.
  • Dynasties however crumble when she dies, as her daughters scatter, each forming new Dynasty in her memory. When she does die, assuming not in combat, only the daughters will eat from her body as a way to mourn, before leaving.
    • The Founding Mother leads the pack, but often follows a certain path. Her Daughters often recognise this path, and once she is gone, also follow it.
  • Drones, in contrast, live structured yet tranquil lives within Dominions. Their societies operate on respect and quiet discipline rather than dominance.
    • Even though they often have a Founding Father, or even several; their hierarchy is not based on that. Instead, it is purely based on experience and respect. The leader of the Dominion will be the first one allowed to mate; but is also expected to be the one to find food, protect the territory, and lead headfirst into fights.
    • Drones prefer unity over conflict, and many adopt abandoned Maips.
  • Unlike their matriarchal counterparts, Drones display affection through gifts and care-taking. Food offerings, feathers, bones, or even frogs are shared between companions to reaffirm friendship.
  • Though separate in lifestyle, Dynasties migrate into Dominion lands each mating season, forming temporary alliances based on respect and ritual. While Drakes are known for arrogance and harsh laughter, they often grow unexpectedly fond of familiar Dominions, returning to the same groups across seasons.
    • While the Founding Mother will only mate with the same Drone (The Founding Father), daughters will mate with any, though will not mate with the same Drone in a row.
  • Despite their violent tendencies, Maips are among the most affectionate species. Both sexes express closeness through physical touch; leaning, grooming, or rubbing snouts across their bodies or faces.
    • Within Dynasties, communal resting is constant; Drakes sleep in overlapping circles for warmth and security.
    • Within Dominions, males often stack tails or necks while resting, sharing body heat in complete silence.
  • Social balance hinges on mockery; a universal Maip tool for control. Within Dynasties, ridicule sometimes replaces punishment; laughter as a weapon and warning.
  • Within Dominions, gentle teasing strengthens bonds, and to be ignored is a far worse insult than being mocked. This leads to a species where noise equals life, silence equals danger, and belonging is earned through voice and participation.
    • Quiet Maips are ignored and often cast out, seen as sickly and unwell. A Founding Mother may even kill her only daughter if she is silent.
    • Being silent to another in either group is seen as a grave insult.
  • Food aggression within both Dynasties and Dominions is hierarchical.
    • In Dynasties, the Founding Mother eats first, followed by daughters and grand-daughters in order of dominance.
    • In Dominions, the Founding Father feeds last, ensuring younger Drones eat before him as a show of stability.

Interspecies Behaviours

  • Drones are tolerant of other species unless hungry. They often loiter near herbivore herds or allow small carnivores to clean their scales, offering passive protection.
  • Drakes are vicious toward outsiders and will attack small or tiny species on sight out of spite. They reserve true effort for large carnivores whose carcasses can feed the whole Dynasty.
  • Maips are attracted to the calls of other dinosaurs, especially the singing tunes of Lambeos. Due to this, both genders prefer to hunt this species down and will prefer them to any other.

Territorial Behaviours

  • Dynasties do not claim fixed territory. Instead, they migrate freely, entering Dominion lands during mating seasons to nest and feed before departing once offspring reach Juvenile stage. Their presence is tolerated as long as they show no hostility and move on after breeding.
  • Dominions, by contrast, claim soft territories, vast areas centered around reliable food or water sources, normally an entire POI. These are shared resting sites rather than active defense. Should another Dominion arrive, the smaller group departs peacefully, while evenly matched groups may coexist in wary cooperation until one’s numbers decline.
  • Dominions avoid invading known foreign territories unless invited. When approaching another Dominion’s range, they may bring offerings of food or shiny gifts as gestures of alliance or submission. This can lead to massive Dominions.

Hunting/Hunted Behaviours

  • Dominions hunt in coordinated groups of three to four. One member acts as a driver, exposing themselves briefly to startle or corral prey toward hidden packmates who spring from ambush. Hunts are swift as possible to avoid as much harm to the members of the group. Dominions almost never poach kills from other groups unless resources are dangerously low.
  • Dynasties, on the other hand, hunt with unrestrained aggression. Led by the Founding Mother or eldest daughter, they attack in a loud, chaotic charge; mocking, laughing, and shrieking as they close in. Their noise serves to disorient prey and build collective frenzy rather than stealth.
  • When threatened, Dynasties encircle their young and raise a defensive wall of bodies until the threat leaves or is killed. Drones under attack always scatter and regroup later, preferring evasion to direct confrontation. Despite their ferocity, Maips rarely hunt beyond what they can consume, leaving remnants for scavengers or to mark their presence.

Engagement Limits

  • Dynasty
    • 8 Drakes can hunt and defend together, at any age
    • Often Lead by Founding Mother
    • Can hunt up to Sub-Apex
  • Dominion
    • 6 Drones can hunt and defend together
  • Division
    • All members can hunt and defend together.

Courtship

  • During the mating season, Dynasties seek out Dominions and establish temporary nesting sites nearby. The Drones approach bearing food or trinkets, bowing and calling softly to announce intent.
  • Interested Drakes inspect the gifts and the Drone’s behavior. If she isn’t aggressive, he rolls onto his back in submission while she circles him, inspecting his colours. Acceptance is signaled by a mutual grooming, after which he is allowed within the nesting ground.
  • The pair remain together through incubation and the first feeding period. Once the chicks reach Juvenile stage, the Drake rejoins her Dynasty with any female offspring, leaving the Drone to either return to his Dominion or establish one of his own with the male offspring. Any other males around often all join one group together.
  • Rejection is simple and brutal, the female drives the male off with snaps or tail strikes, sometimes taking him to half health if he lingers too long.
  • In extremely rare cases, the Founding Mother may dislike a male and Warn him off with threatening calls. The second she does this, the Daughter also agrees and rejects him. He won’t be allowed to mate with any of that Dynasty afterwards.
  • If it all goes well, a Dynasty will come back to the same group next mating season, seeing it as reliable.
  • Maip’s with white are significantly less likely to mate, as darker colours are seen as a sign of health or bold colours a sign of strength. White is seen as sickly, unnatural.
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Notes

  • First Clutch of a Founding Mother often ends with the fathers’ death, as two Maips struggle to hunt. This death is viewed as a necessary sacrifice, and the Father happily does it.
    • She will kill him after 5 minutes of hatchlings being born AND there being at least 1 drake in the clutch if they cannot find anything to hunt.
  • Drakes and Drones both mourn, but while Drones refuse to eat the body, Drakes will. The only time a Drone will cannibalize another is their Father if he dies for the young.
  • When the Founding Mother dies, all Daughters separate and start their own Dynasties, no longer partaking in mating with random drones.
  • Drakes rarely take the same mate for each clutch, and never choose a female mate. Drones meanwhile sometimes choose a male mate, in which case they stay together for the entire season and beyond. Sometimes they will willingly mate with a Drake to get offsprings.
  • Melanism is preferred for males. Albinoism is Cannibalised, and having too much white on a skin (more than 10%) can lead to cannibalism or exile. Especially in Dominions, which rely on stealth.
  • Sequence Calls are unique to every maip, between 2-7 (normally around 4). Normally they take inspiration from the Founding Mother. They can be any emote (but the laying down one). They are normally done to play, from boredom, or as victory calls.
    • Starting Sequence is from the Founding Mother. When she starts her call, every maip in the group is expected to follow it. Failure leads to punishment.
    • Punishment can be Death, nipping, or exile. It depends on the group.
  • Hierachy:
    • Dynasty = Found Mother > Daughters > Granddaughters
    • Dominion = Leader > Founding Father = Sons = Unrelated Males
    • Division = Founding Mother > Daughters > Founding Father > Sons

Terms

  • Chick = a Young Maip
  • Drone = a Male
  • Drake = a Female
  • Dynasty = a female pack
  • Dominaon = a male pack
  • Divion = a Founding Pack or Dispersal Group
  • Founding X = the Maips who started the packs

Stat Changes

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